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PROJECTS
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2026, 6 weeks
Audio Design, System Designer & Lead Game Designer
Unreal Engine
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A group project I worked on during the Futuregames Game Project 3 course. In this project I took the role as:
Audio Designer, System Designer, Scrum Master and Lead Game Designer,
Highlights:Â Creating OST with 6 Tracks, Implementing / creating 80+ SFX, MetaSound Systems, Balancing Systems
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2026, 4 weeks
Audio Design, UI Design & Scrum Master
Unreal Engine
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A group project I worked on during the Futuregames Game Project 4 course. In this project I took the role as:
Audio Designer, UI Designer and Scrum Master
Highlights:Â MetaSounds, Creating an audio environment, Creating the feeling of being inside a snow storm, UI
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About Me
Hello there! I’m Nikolaus Kallinger, a game designer, audio designer and composer from Vienna. I create immersive worlds and expressive soundscapes for games.
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Currently I’m a game design student at Future Games Stockholm. I previosly finished my bachelor in Games Business in Vienna, Austria.
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When not designing games, I can be found working on music for future projects, working on my own TTRPG, playing games or having conversations with people I care about.
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Feel free to contact me:
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