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Audio Designer | Generalist

Nikolaus
KALLINGER

Specializing in creating and implementing audio for games. 4 years of experience in music composition, a Bachelor’s degree in Games Business, and currently studying Game Design at Futuregames Stockholm.

Portfolio Video 1.mov

PROJECTS

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2026, 6 weeks

Audio Design, System Designer & Lead Game Designer

Unreal Engine


 

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A group project I worked on during the Futuregames Game Project 3 course. In this project I took the role as:
Audio Designer, System Designer, Scrum Master and Lead Game Designer,

Highlights: Creating OST with 6 Tracks, Implementing / creating 80+ SFX, MetaSound Systems, Balancing Systems

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Snowblind.png

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2026, 4 weeks

Audio Design, UI Design & Scrum Master

Unreal Engine


 

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A group project I worked on during the Futuregames Game Project 4 course. In this project I took the role as:
Audio Designer, UI Designer and Scrum Master

Highlights: 
MetaSounds, Creating an audio environment, Creating the feeling of being inside a snow storm, UI

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About Me

Hello there! I’m Nikolaus Kallinger, a game designer, audio designer and composer from Vienna. I create immersive worlds and expressive soundscapes for games.

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Currently I’m a game design student at Future Games Stockholm. I previosly finished my bachelor in Games Business in Vienna, Austria.

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When not designing games, I can be found working on music for future projects, working on my own TTRPG, playing games or having conversations with people I care about.

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Feel free to contact me:

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